Showing advertisers how Meta uses their data without hurting adoption

Context

To learn more about a business from an Instagram or Facebook ad, people usually have to tap it and leave the app. Meta now shows more business information inside the ad itself, like a summary, more product images, or links to other pages on the advertiser's website. These are called interactive experiences.

Interactive experiences use metadata from the advertiser's ad sources, like their website, product catalog, or app store listing.

An Instagram story ad for a skincare brand. A man applies moisturizer next to the headline “Hydrate & Refresh,” with a Shop now button at the bottom.
Original ad: the user must click the call to action to go to the advertiser's website.
The same story ad with an interactive experience open on top. A grid of six product photos from the brand's website sits above the Shop now button.
Interactive experience: the user sees product images inside the story ad.

Problems

For advertisers

  • Advertisers saw changes in their ads they did not expect. Interactive experiences were on by default, in a sub-menu few advertisers opened, so many could not find where they had opted in or how to opt out.
  • Advertisers could not connect their metadata to the interactive experiences it powered. Ad sources and the features they powered sat in different steps of setup.
The first step of the old creative setup modal. It lists the advertiser's website source URL and the information Meta found there, under Website summaries, Website highlights and Site links, each marked On.

Old experience: in the first step of this modal, advertisers opt into ad sources.

For the business

  • Transparency had already failed once. An earlier test moved interactive experiences up in the creative modal, adoption dropped by 14.8%, and the team rolled it back.
  • Meta needed low opt-out rates to launch to every advertiser. Those opt-outs had to come from informed choices, not confusion.

Goal

Show advertisers how their metadata appears in interactive experiences without losing adoption. We tracked three measures:

  • Transparency: More advertisers see the new card than saw the old preview screen.
  • Adoption: No drop.
  • Control: Fewer than five advertiser escalations a month.

Key decisions

1. Ask advertisers why they opted out

  • Most decisions about what to show in-product were guesses. With our UX researcher, I designed an in-product survey that asked advertisers why they turned interactive experiences off.
  • The answers pointed to one cause: advertisers could not connect their ad sources to the features they powered. That set the direction for the redesign: put them side by side.

2. Put metadata and interactive experiences in one new card, and move control to the metadata

  • My product design partner and I outlined four places these products could live:
    NumberOptionResult
    1Metadata and interactive experiences on one screen in the creative modalToo much to review at once
    2A new card in ad setup, with metadata shown in contextVisible and focused
    3Move into the creative modalA related test cut adoption
    4Keep in advanced previewStill hidden
  • We proposed #2, which shipped.
  • We also proposed replacing the on/off switch for each experience with a choice of which ad sources flow into it. This only works if advertisers can see which data powers which feature, so I shaped the content around two principles:
    1. Show every pairing. Advertisers see the ad sources that feed each interactive experience, with a preview of the result.
    2. Give each pairing its own control. Advertisers can stop one ad source from feeding one interactive experience without turning off anything else.
  • This took advertisers from about six choices to twelve. We accepted the longer list because it made each link visible.
The new Interactive experiences screen. Each experience, like Show summaries and Show spotlights, has its own preview and the ad sources it uses, with a panel on the right listing the advertiser's ad sources and where each one is used.

New experience.

3. Name and group a new kind of feature

  • These products needed a name advertisers would not confuse with creative enhancements, which alter the advertiser's image or video. Grouping the two could make interactive experiences seem riskier.
  • I put forward several names, and the team aligned on "interactive experiences" because it described what people do with the ad. Under it, I built a four-layer naming system so each name told advertisers one thing.
    LayerNameWhat it tells advertisers
    1CategoryInteractive experiencesProducts that control what people can see and do after spending a few seconds with your ad
    2Ad productsShow summaries, Show spotlights, Reveal details over timeWhat advertisers will opt into; follows Ads Manager naming conventions
    3Metadata sourceAd sourcesWhere the information comes from
    4MetadataInformation from your ad sourcesInformation

Outcomes

  • Interactive experiences shipped to all advertisers by mid-2026, and met every target: 99% kept their ad sources on, with zero escalations to our sales teams.
  • Most importantly, we proved that transparency at the right moment builds trust, which cleared the way to move all interactive experiences and ad sources into the new card.

Reflection

  • I would question inherited rules sooner. One rolled-back test had turned into the rule "show advertisers less," and nobody had checked why the test failed. Next time, I would push for evidence before a belief like that shapes product strategy.

Peer feedback

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